

The 100 classes in the CIFAR-100 are grouped into 20 superclasses. There are 500 training images and 100 testing images per class. This dataset is just like the CIFAR-10, except it has 100 classes containing 600 images each. The class name on row i corresponds to numeric label i. It is merely a list of the 10 class names, one per row. This is an ASCII file that maps numeric labels in the range 0-9 to meaningful class names. Therefore each file should be exactly 30730000 bytes long. The values are stored in row-major order, so the first 32 bytes are the red channel values of the first row of the image.Įach file contains 10000 such 3073-byte "rows" of images, although there is nothing delimiting the rows. The first 1024 bytes are the red channel values, the next 1024 the green, and the final 1024 the blue. The next 3072 bytes are the values of the pixels of the image.

The different characters you meet throughout the game are hard to make a connection with, and the fact they don't speak English is very frustrating, I know the developers wanted to stay authentic to the time period which isn't a bad move I guess, just very frustrating for the player, As I've previously said, I played 8 hours and quickly got bored of the tedious gameplay and flat missions, go here kill this guy take over this camp etc.In other words, the first byte is the label of the first image, which is a number in the range 0-9. In Primal there's only so much customising you can do to a Club.

It made absolutely no sense for the franchise to go back 10,000 years, I mean sure it's an original idea that we haven't seen before but there is a definite reason for that! One of the best parts of previous Far Cry games is the option to fully customise a myriad of different weapons depending on what type of player you were. After playing Primal for a good 8 hours I am speechless, and not in the kind of way where you might be speechless after seeing a newborn baby, speechless as you would be after a terrorist attack, it really is that bad.
